Reinforcement harvesters have generally had pathfinding improvements across the board, including fixes in a lot of cases where they were dropped by the Carryall and drove nowhereĪdjusted the transparency of water on several maps to make it more consistentĪdjusted the drown zone height on several maps to make it more consistent where you start drowning (and you can’t walk as deeply into the water), also added drown zone on any maps where it was missing Mammoth Mk II blip has been changed (set to target)īlips get smaller if they are above/below youįixed a good number of stuck spots, terrain holes, floating objects, misaligned objects, visible objects that should be invisible, and other small, general map issues Ghost Stalker/Cyborg Commando blips have been changed (set to exclamation marks) Large critical structures give 250 points to the team, non-critical large structures give 300 points to the team, and an additional amount is awarded to the team multiplied 250 by the player count The building score system has been overhauled such that damage/repairs are based on a percentage of the building’s maximum HP: 37.5% for damage, 25% for repair, 25% for bounty, 10% for defense bounty This may result in some keybind popup spam on the first game join, but it has been shown in testing to workĬolor-coded the HUD health bar to green, yellow, and red Players no longer have their inputs stuck when their deployed vehicle is destroyed while transitioningĪdjusted key mappings to assign default hotkeys to the extended options hotkeys list for clean installations. This fixes a bug with the HUD related to being in the range of an enemy MSA New objective marker system for detecting units with the Mobile Sensor Array. It's really nice to see that Reborn still has the power to inspire and excite people even after all of these years, so thank you for putting big smiles on our faces. We'd also just like to take this opportunity to thank everyone who has picked up the game and joined battles on the server. The notes below should cover all of the changes we've made in the past couple of weeks. We've just released Tiberian Sun: Reborn version 2.0.1.0! Our focus on this release was to fix bugs and improve the overall balance of the game. The changes from Tiberian Sun: Reborn 2.0.1.0 were announced with the following words: For your information, Tiberian Sun: Reborn is a first-person shooter game that uses Command & Conquer Renegade engine, and it recreates the Command & Conquer: Tiberian Sun universe as FPS. Its only shortcoming is the short length of gameplay in comparison with the amount of space it will take up on your hard drive.Greetings, commander! W3D Hub, the developers of Tiberian Sun: Reborn, has published their bugpocalypse patch known as Tiberian Sun: Reborn 2.0.1.0 a while ago. Renegade X is a first-person action game with enormous production value. There are some explosion effects and character models worthy of any top-rated game. What really makes Renegade X stand out are its graphics they're absolutely spectacular for a free game. The one-player campaign included in the game is pretty short, and there is no multiplayer - although when you finish the game (this is a preliminary version), it promises to add multiplayer eventually so that you can trade shots with your friends. Then, of course, you can count on the help of tanks, which you will control from a third-person perspective. You'll face a multitude of enemies on foot with the help of an enormous arsenal of various types of huge machine guns and some more accurate pistols. In it, you will enter one-player campaign filled with threats from enemies of all shapes and sizes. Renegade X is a first-person shooting game (with parts in third-person) set in the Command & Conquer universe.
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